17 thoughts on “Using Python to build an AI to play and win SNES StreetFighter II with machine learning”

  1. Awesome use of machine learning! If you like AI applied to games you might want to give my channel a check. Cheers!

  2. Would have liked to hear more about the observation space. From the talk we heard x position and health bars are observed. I wonder what else about the opponent's action is known to the agent.

  3. whoa what, the presentation just ended when I thought it was just getting warmed up..
    where was the main model's architecture shown? you talked about some boring infrastructure setup stuff and about your cute on site display but not the main part??

  4. Fascinating. Fighting games and artificial intelligence are both interests of mine and I'd love to see more development of AI in these games.

  5. I can take off my eyebrow
    ( ・ิω・)ノิิ
    ( ・ิω・ิ)put on
    ( ・ิω・)ノิิtake off
    ( ・ิω・ิ)put on
    ╰ิิ( ・ω・)ノิิtake off both sides
    ( ・ิω・ิ)put on
    ╰ิิ( ・ω・)ノิิtake off again
    (・ω・) No! I lost them!

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